Erase Saved Games
Hold START before you turn on the system. Keep
holding it until the main screen appears and then you should see a message
if you clearly want to erase the game or not.
Extra Courses
When you successfully complete every mission
and find all six of the scientists, you will be treated to two extra courses.
The
first extra mission includes you having to clear
a town of all objects in order to allow a Space Shuttle emergency landing.
The second position includes you clearing all
buildings off the Moon! There is also a third extra mission which can only
be
accessed by getting a perfect score.
Ghost Rider
It seems Mario has set a trend. If you complete
a race with the right vehicle, a ghost rider will appear if you play the
same race
again.
To choose your ghost, highlight the vehicle you
wish to compete against and press B, then choose your vehicle as normal.
Instant Explosion
Simply drive up next to something and try to
get out of your vehicle by pressing Z. If you're too close, your man will
yell and
not get out. If you continue holding Z, the obstructing
object will blow up like magic!
This is particularly useful for buildings that
can only be blown up by TNT or other non-standard methods.
NOTE: This
trick does not work on the bonus stages nor does it work in the PAL (European
or Australian) versions of the
game.
Jade Plateau Tip
Here is another way to do good in Jade Plateau.
First, use the orange car. Then, go through the swamp mentioned earlier
(See:
Shortcuts-Jade Plateau). When you come to the
end of the bridge, follow the ROAD. It is longer, but your car is so fast,
it
about makes up for what Ramdozer can do. Also,
when you are in the swamp, your car is so fast and so light it hardly slows
down. I hope this helps you beat your best times.
Shortcuts
Jade Plateau - After
the first bridge, there is a little path between two trees that leads you
through the mountain. The path is swamp, though, and makes the vehicle
go slower, but it is still faster than going around. Right after the second
bridge, there is a group of buildings to your right. If you run these over,
then you skip the whole second half of the race. This is best done with
the Ramdozer due to the fact that it will go through the buildings faster
than any other vehicle.
Cooter Creek - At
the very beginning, there is a small group of dirt piles to the right.
If you cut across them instead of following the track, you can cut off
about a second per lap. These dirt piles will make the vehicle seem to
go slower, but it is faster to cut across. Your vehicle should end up right
before the river. This is just like the first one. Right after the river,
turn to your right and run over some dirt piles. When you get on track
again, you should end up just before the end.
Corvine Bluff - At
the end of each lap, instead of going across the river and crossing the
finish line, stay on the other side and drive by it. This is the only course
where you don't have to drive thorugh the finish line to finish, you only
have to drive by it.
Bison Ridge - This
short cut is just like the ones for Cooter Creek. After you get completely
down the first mountain, turn to the right and drive through some dirt
piles. This will cut off about 3 seconds per lap.
Moraine Chase - This
is about the biggest shortcut in the game. After the third wall, turn to
you right and go down the little hill. The next hill you come to should
have a little sand platform just before it. If you go up this hill, you
cut off about 3 seconds per lap, but if you don't go up this wall and turn
to the right just after the little sand platform, you should come to another
hill, which will bring you right to the end of the track.
Glander's Ranch - This
one is very obvious. About two-thirds of the way through the race, there
is a little arrow that points both forward and to the left. To the left
is a little sand path that doesn't slow you down at all, and cuts off the
next loop.
Skerries Bonus Area
After the first bridge, drive along the grass,
hugging the hill. Your car won't slow down on this grass. Just after you
come off the second bridge, you can turn and magically go through the mountain.
When you come out the other side, you'll almost be at the finish line.
Do this for all 4 laps to ensure the best possible time.
Turbo Start
Here's another trick inherited from Mario Kart
64. For a faster start on racing courses, press the ACCELERATE button as
soon as the last light turns green. For best
results, time your press the button at the final beep.